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PERSONAL PROJECTS

My individual projects that I feel show what kind of designer I am.

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Open World

A 3rd Person exploration experience. 
Focus Areas:
World Building & Level Design.

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Third Person Co-op

It Takes Two inspired co-op level, collaboration with a second Level Designer and Animator
Focus Areas:
Level Design & Puzzle Design.

OTHER PERSONAL PROJECTS

Projects that are important to me, but if you are on a time budget, then the projects above paint the full picture.

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Third Person Platformer

Level flow analysis of Good Egg Galaxy from Super Mario Galaxy
Focus Areas:
Level Design

GROUP PROJECTS

Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

These games run on game engines that we as a group construct from scratch.

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Runner

Ghost Trail

Keep your light alive to keep the dead at bay as you flee through a haunted forest!

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Group size: 14 game developers

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Mobile Puzzle

Mashumaro

Twist and turn the candy world to find the quickest way home!

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Group size: 13 game developers

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Shoot-em-up

Mecha Maki

A skilled sushichef voyages down to the deepest part of the ocean to get hold of the most desirable ingredients. Through his journey he must fight against mechanical aquatic lifeforms.

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Group size: 14 game developers

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2D Platformer

Dream Warrior

In a twisted nightmare world, become a holy knight and slash your way through an army of shadowy creatures as you try to reach for the light and your ultimate freedom!

 

Group size: 13 game developers

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2D Top Down Adventure

Chlorofall

Play as the last sapling with an axe in hand, hack and chop your way through corruption to cleanse the world tree.

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Group size: 14 game developers

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Hack n' Slash

Spite: The Drained Hollows

The god has drained the swamp from its water and created a maze with high root walls. You're sent to investigate where the water went and to get rid of the corrupted animals

Group size: 17 game developers

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Third Person Platformer

Hatchling

Jump, explore and solve puzzles in a rural landscape to help a hatchling get back to its nest.

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Group size: 18 game developers

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Project 8

Not Yet Announced

Our final project with our group before we all scatter and begin our internships.

This is a bigger project that will span 9 weeks full time.

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Group size: 18 game developers

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