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Hatchling
Third Person Platformer

Jump, explore and solve puzzles in a rural landscape to help a hatchling get back to its nest.

Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 5 Game Programmers

  • 3 Technical Artists

Production time:

  • 15 weeks half-speed = Around 300hours.

Engine/Editor:

  • In house engine 

  • Unreal Engine 4

My contribution

  • Level Designing all levels together with LD colleagues

  • Scripted Event Taskforce

  • Environment Taskforce

  • Story Taskforce

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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