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Chlorofall
2D Top Down Adventure

Play as the last sapling with an axe in hand, hack and chop your way through corruption to cleanse the world tree

Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine/Editor:

  • In house engine

  • Level Design Toolkit

My contribution

  • Level Designing all levels together with LD colleagues

  • Quest Design

  • Gameplay Taskforce

  • Enemy Taskforce

  • Metrics Taskforce

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Chlorofall

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